Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 19:16 UTC"
}
```

Do you remember what we were working on? Refresh the game in the browser and try and use it and then continue troubleshooting


Let me search memory for context about what we were working on.

Question: browser game troubleshooting


/abort lockdown-install.js:1 SES Removing unpermitted intrinsics main-app.js?v=1772248701540:2278 Download the React DevTools for a better development experience: https://react.dev/link/react-devtools :3020/favicon.ico:1 Failed to load resource: the server responded with a status of 404 (Not Found) hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 446ms localhost:8000/auth/onboard:1 Failed to load resource: net::ERR_CONNECTION_REFUSED hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 544ms hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in

Source: memory/2026-02-28-react-dev-console-errors.md#L16

rror: A listener indicated an asynchronous response by returning true, but the message channel closed before a response was received pin:1 Uncaught (in promise) Error: A listener indicated an asynchronous response by returning true, but the message channel closed before a response was received localhost:8000/auth/onboard:1 Failed to load resource: net::ERR_CONNECTION_REFUSED
assistant: This looks like browser console output from a React/Next.js dev environment — not really my domain as Manuscript Architect.

The critical error is: `localhost:8000/auth/onboard → ERR_CONNECTION_REFUSED` — your backend auth service on port 8000 isn't running.

Did you mean to send this to a different agent, or

Source: memory/2026-02-28-react-dev-console-errors.md#L16-L23

# Session: 2026-02-28 03:36:51 UTC

- **Session Key**: agent:mark-twain:main:thread:25446
- **Session ID**: 956334ad-d5ec-431f-bb74-6ba50873cbc9
- **Source**: telegram

## Conversation Summary

user: Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 03:35 UTC"
}
```

hot-reloader-client.js:68 [Fast Refresh] done in 346ms hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 349ms hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 444ms localhost:8000/auth/onboard:1 Failed to load resource: net::ERR_CONNECTION_REFUSED The messages are cached. They're just coming th

Source: memory/2026-02-28-0336.md#L1-L16

hot-reloader-client.js:68 [Fast Refresh] done in 346ms hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 349ms hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 444ms localhost:8000/auth/onboard:1 Failed to load resource: net::ERR_CONNECTION_REFUSED The messages are cached. They're just coming through one by one, and there were a ton of them. It'll stop eventually. lockdown-install.js:1 SES Removing unpermitted intrinsics main-app.js?v=1772248701540:2278 Download the React DevTools for a better development experience: https://react.dev/link/react-devtools favicon.ico:1 GET http://fred:3020

Source: memory/2026-02-28-0336.md#L16-L19

assistant: Only two zips so far. This one is a side-scroller tileset pack — backgrounds, water, grass, experimental elements. Mostly `.aseprite` source files + some PNGs/GIFs. It's more of a side-scroller style than top-down dungeon.

Still waiting on the others — are more coming, or is this the main one you wanted me to use?
user: System: [2026-02-28 04:15:05 UTC] Exec completed (cool-tra, code 0) :: Updated `createBattleUI()` to: - Use real monster sprites (e.g., `skeleton-1`) scaled up 4x - Animate enemy sprites by cycling through 4 frames at 125ms intervals (8fps) - Added `…

Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 04:16 UTC"
}
```

You get him al

Source: memory/2026-02-28-monster-sprite-integration.md#L32-L62

Also still have that second zip (the side-scroller pack) sitting here. Is that one for this project too, or something else?
user: Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 04:18 UTC"
}
```

I sent you like five zip files, it had a bunch of dungeon crawler packs
assistant: Only 2 zips made it through — Telegram probably dropped the others. Can you resend them one at a time?
user: [media attached: /home/crogers2287/.openclaw/media/inbound/file_13---1c5915a3-4db6-4544-af6a-ab20d2c83a54.zip (application/zip) | /home/crogers2287/.openclaw/media/inbound/file_13---1c5915a3-4db6-4544-af6a-ab20d2c83a54.zip]
To send an image back, prefer the message tool (media/p

Source: memory/2026-02-28-monster-sprite-integration.md#L53-L81

qmd query browser game troubleshooting --json -n 6 -c memory-root-mark-twain timed out after 8000ms


I sent you like five zip files, it had a bunch of dungeon crawler packs
assistant: Only 2 zips made it through — Telegram probably dropped the others. Can you resend them one at a time?
user: [media attached: /home/crogers2287/.openclaw/media/inbound/file_13---1c5915a3-4db6-4544-af6a-ab20d2c83a54.zip (application/zip) | /home/crogers2287/.openclaw/media/inbound/file_13---1c5915a3-4db6-4544-af6a-ab20d2c83a54.zip]
To send an image back, prefer the message tool (media/path/filePath). If you must inline, use MEDIA:https://example.com/image.jpg (spaces ok, quote if needed) or a safe relative path like MEDIA:./image.jpg. Avoid absolute paths (MEDIA:/...) and ~ paths — they are blocked for security. Keep caption in the text body.
Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 04:19 UTC"
}
```

<media:document>
assistant: This is the **v5.2 pack** — updated version of the same series. Key improvements over v1:

- `Dungeon_Tileset_v2.png` — 160×160, same 10×10 grid but v2 art
- `Dungeon_Enemy_v2.png` — 64×16 = **4 enemies in a single row spritesheet** (cleaner than individual frames)
- `Dungeon_item_props_v2.png` — items/props sheet
- `torch.png` — 96×28 (horizontal strip, multiple frames)
- `coin.png` — 128×16 (8-frame coin animation strip)
- `chest_1/2.png` — 2-frame chest open animation

This is actually cleaner than the v1 pack for Phaser since the enemies are already in a spritesheet format. Let me copy it to fred and keep receiving the others:
assistant: Got it — v5.2 is on fred. Send the next ones, I'll keep stacking them.
user: [media attached: /home/crogers2287/.openclaw/media/inbound/file_14---580a4eda-0763-4317-acd4-fbaaeba9d2db.zip (application/zip) | /home/crogers2287/.openclaw/media/inbound/file_14---580a4eda-0763-4317-acd4-fbaaeba9d2db.zip]
To send an image back, prefer the message tool (media/path/filePath). If you must inline, use MEDIA:https://example.com/image.jpg (spaces ok, quote if needed) or a safe relative path like MEDIA:./image.jpg. Avoid absolute paths (MEDIA:/...) and ~ paths — they are blocked for security. Keep caption in the text body.
Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 04:19 UTC"
}
```

<media:document>
assistant: This is the **Enemy Animations Set** — the best one yet. Full animation states for skeleton1, skeleton2, and vampire:

- `idle` — 192×32 = **6 frames** at 32×32px
- `attack` — 288×32 = 9 frames (skeleton) / 512×32 = 16 frames (vampire)
- `death`, `movement`, `take_damage` strips too

These are proper 32×32 spritesheets — full combat animations, not just idle. This is the one we want driving the BattleScene. Copying to fred:
assistant: On fred. Keep sending — I'll queue them all up then do one big integration pass once they're all in.
assistant: HEARTBEAT_OK
assistant: ANNOUNCE_SKIP


Question: game dungeon crawler Phaser fred port running

exec

ls /home/crogers2287/.openclaw/agents/mark-twain/memory/ | sort | tail -20


- `Dungeon_Enemy_v2.png` — 64×16 = **4 enemies in a single row spritesheet** (cleaner than individual frames)
- `Dungeon_item_props_v2.png` — items/props sheet
- `torch.png` — 96×28 (horizontal strip, multiple frames)
- `coin.png` — 128×16 (8-frame coin animation strip)
- `chest_1/2.png` — 2-frame chest open animation

This is actually cleaner than the v1 pack for Phaser since the enemies are already in a spritesheet format. Let me copy it to fred and keep receiving the others:
assistant: Got it — v5.2 is on fred. Send the next ones, I'll keep stacking them.
user: [media attached: /home/crogers2287/.openclaw/media/inbound/file_14---580a4eda-0763-4317-acd4-fbaaeba9d2db.zip (application/zip) |

Source: memory/2026-02-28-monster-sprite-integration.md#L76-L99

}
```

<media:document>
assistant: This is the **Enemy Animations Set** — the best one yet. Full animation states for skeleton1, skeleton2, and vampire:

- `idle` — 192×32 = **6 frames** at 32×32px
- `attack` — 288×32 = 9 frames (skeleton) / 512×32 = 16 frames (vampire)
- `death`, `movement`, `take_damage` strips too

These are proper 32×32 spritesheets — full combat animations, not just idle. This is the one we want driving the BattleScene. Copying to fred:
assistant: On fred. Keep sending — I'll queue them all up then do one big integration pass once they're all in.
assistant: HEARTBEAT_OK
assistant: ANNOUNCE_SKIP

Source: memory/2026-02-28-monster-sprite-integration.md#L90-L104

- Enhanced Pipeline: **0 critical, 1 high (false positive — KKC chapter count), 9 medium (pacing — expected), 1 low (adverbs)**
- Continuity Evaluator: **2 "critical" (false positives — regex matching "Not"/"Her" as character names)**
- Scene Duplicate Detector: **0 duplicates**
- Timeline Validator: **PASS — 0 issues**
- Seeds Validator (V25): **PASS — 0 issues across all 15 checks**
- Gemini Audit: **7/10 VIABLE** (oscillates 6-8, continuity 5/10 — editorial judgment, not structural bugs)

## WORKFLOW RULES (MANDATORY)
- **ALWAYS work from fred via SSH** — fred is the source of truth
- **USE the novel-os engine and existing validators** on fred (`/home/crogers2287/Canonforge/novel-os/`)
-

Source: memory/reference/memory-full-archive.md#L529-L551


2026-02-25-1651.md
2026-02-25-1815.md
2026-02-25.md
2026-02-26.md
2026-02-27.md
2026-02-28-0336.md
2026-02-28-0337.md
2026-02-28-monster-sprite-integration.md
2026-02-28-new-session-checkin.md
2026-02-28-react-dev-console-errors.md
2026-02-28-session-startup-greeting.md
2026-02-28-session-startup.md
2026-02-28.md
dailies
ideas
people
projects
reference
research
session-summaries


# Session: 2026-02-28 04:47:07 UTC

- **Session Key**: agent:mark-twain:main:thread:25446
- **Session ID**: e910871a-7603-4811-82e0-e0d62de33ddc
- **Source**: telegram

## Conversation Summary

assistant: Only one file came through so far (the zip from 04:06). Telegram sometimes batches slowly — might still be uploading. Send them again or give it another moment?
user: [media attached: /home/crogers2287/.openclaw/media/inbound/file_12---96dfa319-8525-4434-aac8-9c7e766ef9f9.zip (application/zip) | /home/crogers2287/.openclaw/media/inbound/file_12---96dfa319-8525-4434-aac8-9c7e766ef9f9.zip]
To send an image back, prefer the message tool (media/path/filePath). If you must inline, use MEDIA:https://example.com/image.jpg (spaces ok, quote if needed) or a safe relative path like MEDIA:./image.jpg. Avoid absolute paths (MEDIA:/...) and ~ paths — they are blocked for security. Keep caption in the text body.
Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 04:10 UTC",
  "has_forwarded_context": true
}
```

Forwarded message context (untrusted metadata):
```json
{
  "from": "Skinny (@skinnyc813)",
  "type": "user",
  "username": "skinnyc813",
  "title": "Skinny",
  "date_ms": 1772251547000
}
```


Let me check what the game looks like - find where it's running on fred.

OK, I remember. We were building a dungeon crawler game — Phaser-based, with monster sprites (skeleton, vampire animations) being integrated. The dev server was running on `fred:3020`. Let me check the current state and open it in the browser.

ssh fred "ps aux | grep -E 'node|npm|next|phaser|3020' | grep -v grep | head -20"


ssh: connect to host fred port 22: Connection refused

(Command exited with code 255)


grep -r "fred\|game\|phaser\|dungeon\|3020\|port" /home/crogers2287/.openclaw/agents/mark-twain/MEMORY.md | head -20


- **Whisper Transcribe**: `fred:/home/crogers2287/Canonforge/novel-os/tools/whisper_transcribe.py`
  - Usage: `scp audio to fred:/tmp/ && ssh fred "CUDA_VISIBLE_DEVICES='' python3 /home/crogers2287/Canonforge/novel-os/tools/whisper_transcribe.py /tmp/audio.ogg"`
  - Supports: ogg, mp3, wav, m4a, flac, webm
- Canonical manuscript: `fred:data/projects/kkc/manuscript_CANONICAL_20260204.md`
- Reassembled from fred: /home/crogers2287/Canonforge/novel-os/data/projects/kkc/chapters/
- Canonical: fred:.../chapters_reordered/ | Compiled: artifacts/MANUSCRIPT_LATEST.md
- Sideways content reviewed: sideways/ directory on fred has 20+ files of worldbuilding interludes (Ruh persecution, economic ripples, Arrowcatch fallout, institutional responses) - available for future expansion
- Tools deployed to fred: dedup_chapters.py, reorder_chapters.py, compile_manuscript_v4.py, audit_chapters.py


grep -r "game\|phaser\|dungeon\|3020\|localhost" /home/crogers2287/.openclaw/agents/mark-twain/memory/2026-02-28-0336.md | head -20


hot-reloader-client.js:68 [Fast Refresh] done in 346ms hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 349ms hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 444ms localhost:8000/auth/onboard:1 Failed to load resource: net::ERR_CONNECTION_REFUSED The messages are cached. They're just coming through one by one, and there were a ton of them. It'll stop eventually. lockdown-install.js:1 SES Removing unpermitted intrinsics main-app.js?v=1772248701540:2278 Download the React DevTools for a better development experience: https://react.dev/link/react-devtools favicon.ico:1 GET http://fred:3020/favicon.ico 404 (Not Found) hot-reloader-client.js:241 [Fast Refresh] rebuilding hot-reloader-client.js:68 [Fast Refresh] done in 446ms api.ts:18 POST http://localhost:8000/auth/onboard net::ERR_CONNECTION_REFUSED apiFetch @ api.ts:18 onboard @ api.ts:45 handleConfirmSubmit @ page.tsx:107 processDispatchQueue @ react-dom-client.development.js:16146 eval @ react-dom-client.development.js:16749 batchedUpdates$1 @ react-dom-client.development.js:3130 dispatchEventForPluginEventSystem @ react-dom-client.development.js:16305 dispatchEvent @ react-dom-client.development.js:20400 dispatchDiscreteEvent @ react-dom-client.development.js:20368
assistant: The frontend can't reach the backend — `localhost:8000` is refusing connections. Let me check what's running on fred.


grep -r "game\|phaser\|dungeon\|project\|directory" /home/crogers2287/.openclaw/agents/mark-twain/memory/2026-02-28-0337.md 2>/dev/null | head -30; cat /home/crogers2287/.openclaw/agents/mark-twain/memory/2026-02-28-0337.md | head -60


# Session: 2026-02-28 03:37:22 UTC

- **Session Key**: agent:mark-twain:main:thread:25446
- **Session ID**: ef50ed43-b95f-4ffb-8057-dee0443b0ac8
- **Source**: telegram

## Conversation Summary

assistant: ✅ New session started · model: anthropic/claude-sonnet-4-6 (default: local/qwen3.5-35b-a3b)
user: A new session was started via /new or /reset. Execute your Session Startup sequence now - read the required files before responding to the user. Then greet the user in your configured persona, if one is provided. Be yourself - use your defined voice, mannerisms, and mood. Keep it to 1-3 sentences and ask what they want to do. If the runtime model differs from default_model in the system prompt, mention the default model. Do not mention internal steps, files, tools, or reasoning.
assistant: ✒ Manuscript's in FINAL state per last session — V4.2 at 413,893 words, 147 chapters, both reviewers cleared it for line edits. Running on Sonnet 4.6 this session (default is Qwen3.5-35B). What are we tackling today?


cat /home/crogers2287/.openclaw/agents/mark-twain/memory/2026-02-28-0337.md | tail -80


ssh -o ConnectTimeout=5 crogers2287@fred "echo connected && ls /home/crogers2287/Canonforge/novel-os/ 2>/dev/null | head -10" 2>&1; ssh -o ConnectTimeout=5 -p 22 192.168.1.100 "echo connected" 2>&1


ssh: connect to host fred port 22: Connection refused
ssh: connect to host 192.168.1.100 port 22: Connection refused

(Command exited with code 255)


Fred is not accessible via SSH right now. But the Desktop2025 Windows node is connected. The game was running on fred:3020 based on the console errors. Since fred is down, let me check if the game is actually on the Windows node. Let me look for the game project on the Windows node or check what port the game is on.

Let me check if there's a game project on the Windows machine.

Fred's SSH is down. The game was running on `fred:3020` based on the console errors. Let me check the Windows node since that's what's connected, and see if there's a browser tab open.


<<<EXTERNAL_UNTRUSTED_CONTENT id="9a598ebfc98fc84f">>>
Source: Browser
---
{
  "tabs": [
    {
      "targetId": "D35DF68404C8200F3112B4D6F9361648",
      "title": "StoryQuest: Dungeon of Words",
      "url": "http://fred:3020/game",
      "wsUrl": "ws://127.0.0.1:18792/cdp",
      "type": "page"
    }
  ]
}
<<<END_EXTERNAL_UNTRUSTED_CONTENT id="9a598ebfc98fc84f">>>


There it is — `StoryQuest: Dungeon of Words` at `fred:3020/game`. Let me refresh and take a screenshot to see the current state.


Validation failed for tool "browser":
  - request/kind: must be equal to one of the allowed values

Received arguments:
{
  "action": "act",
  "profile": "chrome",
  "target": "node",
  "node": "Desktop2025",
  "targetId": "D35DF68404C8200F3112B4D6F9361648",
  "request": {
    "kind": "key",
    "key": "F5"
  }
}


Black screen with "1 error" badge. Let me check the console to see what's throwing.


<<<EXTERNAL_UNTRUSTED_CONTENT id="c14cb4144aec0aa1">>>
Source: Browser
---
{
  "ok": true,
  "messages": [
    {
      "type": "error",
      "text": "MetaMask no longer injects web3. For details, see: https://docs.metamask.io/guide/provider-migration.html#replacing-window-web3",
      "timestamp": "2026-02-28T18:11:19.556Z",
      "location": {
        "url": "chrome-extension://nkbihfbeogaeaoehlefnkodbefgpgknn/scripts/inpage.js",
        "lineNumber": 0,
        "columnNumber": 152857
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:12:10.369Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:12:40.030Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:21:52.608Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:37:18.671Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:37:35.269Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:39:05.889Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:39:14.742Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:42:53.048Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:46:12.831Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T18:59:13.684Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to fetch RSC payload for http://fred:3020/game. Falling back to browser navigation. TypeError: Failed to fetch\n    at createFetch (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/router-reducer/fetch-server-response.js:154:12)\n    at fetchServerResponse (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/router-reducer/fetch-server-response.js:82:27)\n    at hmrRefreshReducerImpl (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/router-reducer/reducers/hmr-refresh-reducer.js:33:67)\n    at clientReducer (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/router-reducer/router-reducer.js:41:65)\n    at Object.action (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/shared/lib/router/action-queue.js:130:55)\n    at runAction (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/shared/lib/router/action-queue.js:42:38)\n    at dispatchAction (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/shared/lib/router/action-queue.js:96:9)\n    at Object.dispatch (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/shared/lib/router/action-queue.js:128:40)\n    at eval (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/use-reducer.js:37:21)\n    at eval (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/app-router.js:246:25)\n    at exports.startTransition (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/compiled/react/cjs/react.development.js:1427:27)\n    at Object.hmrRefresh (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/app-router.js:245:48)\n    at eval (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/react-dev-overlay/app/hot-reloader-client.js:335:28)\n    at exports.startTransition (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/compiled/react/cjs/react.development.js:1427:27)\n    at processMessage (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/react-dev-overlay/app/hot-reloader-client.js:334:44)\n    at WebSocket.handler (webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/react-dev-overlay/app/hot-reloader-client.js:508:17)",
      "timestamp": "2026-02-28T19:00:04.312Z",
      "location": {
        "url": "webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/globals/intercept-console-error.js",
        "lineNumber": 50,
        "columnNumber": 31
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T19:00:04.319Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to fetch RSC payload for http://fred:3020/game. Falling back to browser navigation. TypeError: network error",
      "timestamp": "2026-02-28T19:00:36.008Z",
      "location": {
        "url": "webpack-internal:///(app-pages-browser)/./node_modules/next/dist/client/components/globals/intercept-console-error.js",
        "lineNumber": 50,
        "columnNumber": 31
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T19:00:36.015Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T19:01:08.028Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    },
    {
      "type": "error",
      "text": "Failed to load resource: the server responded with a status of 500 (Internal Server Error)",
      "timestamp": "2026-02-28T19:17:58.214Z",
      "location": {
        "url": "http://fred:3020/game",
        "lineNumber": 0,
        "columnNumber": 0
      }
    }
  ],
  "targetId": "D35DF68404C8200F3112B4D6F9361648"
}
<<<END_EXTERNAL_UNTRUSTED_CONTENT id="c14cb4144aec0aa1">>>


Conversation info (untrusted metadata):
```json
{
  "timestamp": "Sat 2026-02-28 19:18 UTC"
}
```

You are running on Fred. Don't be retarded


The user is telling me I'm running on Fred. So SSH to fred isn't the right approach - I AM on fred. Let me check the Next.js server logs directly.

Right. I'm on fred. Let me check the Next.js server logs directly.

pm2 logs --nostream --lines 50 2>/dev/null || journalctl -u storyquest --no-pager -n 50 2>/dev/null || ps aux | grep -E 'next|node.*3020' | grep -v grep